Quad core 100% by Singular crew

Released at Function 2017, Wild/animation compo and achived 1st place.

Credits:
Main code: Scorpy
Additonal code: Soci (zoomer part and some fixes)
4 screen gfx: Leon
Logo: Poison (Rotated logo designed to an Amiga demo 10 years ago)
12 channel music: Vincenzo
Loader system: Bitbreaker

Some words about this production: Originally planned to show it on four projectors, but we can't provide four of them. Also meeting was failed due to families and other problems, so only way was to capture parts via VICE and merge them with video editors. (In the party version only the start synchronized. Did not touched the other parts of the videos!) 

After the party the dot scroll routine optimized more. (There was a hacked long group name. To fit to one frame, a whole row deleted. In this release the missing row redrawn, in fact more details added.) 
At the last part the left and right side slid with a frame.
And of course the music fixed. Vincenzo says: "It's not trivial to compose a tune for 4 C64 because there's no editor/tool available for this task. All the composing work was done in Reaper on 12 channels using SIDizer VST to achieve somekind of good quality, emulated SID sound. Then these 12 tracks were exported to 4 pieces of 3 track .midi files, converted to SID Wizard format. Last step was to setup the instruments and edit the 4 music individually because something went wrong with the MIDI2SWM conversion and the last few patterns were f**ed with sync and note issues. This, and the lack of time of fixing it before the party is the reason for rendering the 4 SIDs to one wav file that was released with the video in the Wild Competition at Function. I (vincenzo) had to make a decision to include a f***ed track in the release or edit the rendered wav file to a smooth loop, so I chose the latter. Blame me."

There are four disks in this package. The demo requires four Commodore 64 configuration. The disk name contains which quarter part of the demo.

Quad_Core_tl.d64 - top left
Quad_Core_tr.d64 - top right
Quad_Core_bl.d64 - bottom left
Quad_Core_br.d64 - bottom right

All disks contains only one file. Load and run the boot files on all machines. After a few second loading time comes the hardest thing: start all machines at the same time. Eg. use a long batten or rod. A bit better when C64s placed face by face and use a board. 
If you can wire some hardware, you can make a common switch and start the demo remotely through joy port 1. (It doesn't matter which direction or fire line used.)

Good luck!

Scorpy

 17 Septemer 2017